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Category: AI

The One That Started it All Headline News

SIGGRAPH 2025 Announces Powerful Production Session Lineup

By Dan Sarto | Thursday, July 31, 2025 at 9:59am

One of the conference’s most anticipated programs includes behind-the-scenes looks at groundbreaking work from DreamWorks Animation, DNEG, NASA, Nickelodeon Animation, Walt Disney Imagineering, Walt Disney Animation Studios, and Wētā FX, offering a rare glimpse at the full arc of visual storytelling, from emerging artists to industry leaders.

Animating with AI Headline News

Intangible Launches Open Public Beta of Spatial Intelligence AI Platform

The AI-native 3D tool that turns simple prompts into editable 3D scenes is designed specifically for creatives who work in film, advertising, events, and interactive projects.

Business Headline News

Motorica Raises Over $5M for Generative AI Expansion, Scaling

The company aims to expand integrations via SDKs and APIs; grow its data infrastructure and motion library; launch strategic partnerships; and hire across multiple departments.

AI in Animation Headline News

Cartwheel Launches 3D Animation AI Tool Suite

Company releases toolset created by a team of OpenAI scientists, Google designers, Pixar animators, Sony animators, and Riot Games developers that turns video, text and large motion libraries into production-ready 3D character animation.

The Dark Side of AI Headline News

SAG-AFTRA Files Unfair Labor Practice Charges Against Epic Games

The actor’s union claims the studio failed to bargain over appropriate terms for its use of AI to recreate James Earl Jones’ voice for the recently released Darth Vader playable character in ‘Fortnite.’

AI in Animation Headline News

Runway Studios Releases ‘Mars and Siv’ Pilot Episode ‘No Vacancy’

Created in part with the company’s AI tools, the series from directors Jeremy Higgins and Britton Korbel is set in Galaxy City, where disgraced P.I. Mars O’Maley is forced to team up with SIV, an oddball rookie with a lab-made mind.

The Increasing Need for Entertainment Content Headline News

What’s in Store for the M&E Industry in 2025

While the use of AI in M&E continues to grow, so does virtual production powered by real-time technology, which reduces costs and time to delivery as well as allow artists in film, TV, games and immersive experiences greater flexibility to iterate and deliver higher fidelity work.

On to Ratification Headline News

SAG-AFTRA and Nickelodeon Reach Tentative Agreement

By Dan Sarto | Wednesday, May 7, 2025 at 12:11pm

Deal between the union and network for their 2025 SAG-AFTRA/Nickelodeon Animation Studios Basic Cable Television Animation Agreement now heads to the National Board for review.

AI in Animation Headline News

Lenovo to Bring Vidu Generative Video to PCs, Smart Hardware Ecosystem

The solution streamlines production of high-quality transitions, HD video outputs, 48 kHz sound effects and music, and animated character transitions.

The Increasing Need for Entertainment Content Headline News

How Lenovo is Equipping M&E Professionals with the Right Tools for the Job in 2025

Consumer demand for new entertainment experiences means artists and studios working in film, TV, games and immersive experiences require more compute power to handle ever-growing datasets while still delivering on time and on budget.

Ethical AI at Work Headline News

Asteria, Animal Pictures Announce ‘Uncanny Valley’ Hybrid Feature

Director Natasha Lyonne co-writes and co-stars with Brit Marling, in collaboration with VR pioneer Jaron Lanier, to blend ethical AI with traditional filmmaking techniques.

The Future of TV? Headline News

Animait, Animotion Partner on ‘Question Club’ AI Animated Series Platform

With simple text prompts, users will be able to generate animated episodes with series elements, creating a comprehensive storyline, consistent characters, and synchronized audio; monetization will be available.

The Increasing Need for Entertainment Content ANIMATIONWorld

Smarter Tools from Lenovo with AMD Power Creatives in Media and Entertainment

Consumers continue to expect fresh and innovative experiences across film, TV, games and interactive experiences, in greater quantity with higher fidelity, which means artists and studios require more compute power to handle ever-growing datasets while still delivering on time and on budget.

Next Gen Entertainment Headline News

We Ghosted Media, Lamina1 Team for ‘Owen Nowhere’ Animated Comedy

The series, which follows a pre-teen who lives on the open road with his retired vampire parents, will launch on the next-gen Web3 and AI-powered platform, allowing the creators full ownership and control over the IP.

AI in Animation Headline News

Asteria to Release ‘The Odd Birds Show’ Animated Shorts Series

Created through traditional hand-drawn animation as well as VR puppeteering, rendered 3D assets, motion tracking, and AI tools, the show, about a dysfunctional family of birds who host a talk show, will release across social platforms.

On the Road to the Oscars Headline News

Academy Sets 2025 Dates, Rule Changes, AI Guidelines, and Expands Animated Short Voting

By Dan Sarto | Monday, April 21, 2025 at 11:47am

For 98th Oscars, members must now watch all nominated films in a category in order to vote in final award round; each branch will judge films based on the ‘degree to which a human was at the heart of the creative authorship.’

Technology Headline News

Previs Pro Introduces ‘Light Grading’ Tool

New feature includes a library of classic lighting scenarios with over a dozen presets that can be customized or replaced entirely via in-built generative AI prompt; now available via the Previs Pro app.

Using ML for Artistic Empowerment VFXWorld

The Untapped Potential of ML in VFX

Oscar-winning ‘Dune: Part Two’ VFX Supervisor Paul Lambert turned to Foundry’s CopyCat machine learning toolset within Nuke to complete 40% of the 1,000 Fremen eye shots with no additional touch-ups, saving thousands of hours of roto work.

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