Infinity Festival Announces 2025 Speaker Line-Up
Event to showcase the intersection of technology and entertainment with speakers from HP, NVIDIA, AMD, Sony Pictures Imageworks, Dolby, and The Belgium Economic Mission; event runs October 9–10.
Event to showcase the intersection of technology and entertainment with speakers from HP, NVIDIA, AMD, Sony Pictures Imageworks, Dolby, and The Belgium Economic Mission; event runs October 9–10.
Previs Pro 3 adds new Animatics feature that incorporates motion, timing, and pacing directly into the visual planning process; Light Grade exits beta; new free pricing level allows users to generate unlimited watermarked storyboards, use up to three AI-generated props, and create one animatic sequence.
Company unifies Cinema 4D, ZBrush, Redshift, and Red Giant in an ecosystem redesign, with new feature capabilities across VFX, 3D modeling, and motion graphics solutions.
Entries will be accepted through October 31, 2025 for projects released between January 1 and December 31, 2025; the awards gala is set for February 26, 2026.
The VFX team crafted CG peepers for actors Benny Wong, Austin Abrams, and Alden Ehrenreich, and created previs that allowed safe ways for kids to perform stunts instead of using digital doubles.
The studio delivered both previs and techvis for the action-packed, 12-minute Air Force One action sequence on the Prime Video comedy starring John Cena and Idris Elba.
ILM’s 4-time Oscar-nominated production VFX supervisor Pablo Helman and VES Award-winning Framestore animation supervisor Dale Newton will dive deep into the visual effects of Jon M. Chu’s 2-part musical blockbuster that concludes this November; conference runs October 12-17 in Turin, Italy.
Maggie Kang and Chris Appelhans, directors of the biggest Netflix film ever, plus VFX supervisors Ryan Tudhope and Daniele Bigi, will present their films in-person at the upcoming conference that runs October 12-17 in Turin, Italy.
From faster keyframe editing to in-editor sculpting and dynamic rig physics, the latest UE 5.6 update brings a robust set of features that streamline animation workflows.
Epic Games’ UE 5.6 update delivers major animation upgrades, including a cleaner Curve Editor, improved Sequencer navigation, experimental morph sculpting, and dynamic rig physics that empower artists at studios of all sizes to animate faster with fewer roundtrips to DCC tools.
The system augments traditional filmmaking with AI-assisted collaboration tools to create virtual shots and organize teams from pre-to-post.
The Oscar-winning VFX supervisor and a team from Pro Machina will discuss their miniature work on the Excelsior retro rocketship; Emmy winner Alex Woo will present his upcoming 3DCG feature, ‘In Your Dreams,’ that hits Netflix November 14; conference runs October 12-17 in Turin, Italy.
Using mocap, practical sets, and rigorous previs, VFX supervisor Jake Morrison helped director Jake Schrier create complex, multi-character action, stunts, and combat with authenticity and detail, using as much real footage as possible, in the latest Marvel Studios action adventure.
The visual effects studio’s team handled multiple digital matte paintings of snowy environment landscapes, added additional snow, provided screen replacements, and created the opening sequence with a fully CG TRAAM building, in just 4 weeks, on the HBO Max film.
The first-of-its-kind technology enables artists to leverage Captury real-time markerless motion-capture technology alongside markered props for powerful versatility; demonstrations from August 11-14.
One of the conference’s most anticipated programs includes behind-the-scenes looks at groundbreaking work from DreamWorks Animation, DNEG, NASA, Nickelodeon Animation, Walt Disney Imagineering, Walt Disney Animation Studios, and Wētā FX, offering a rare glimpse at the full arc of visual storytelling, from emerging artists to industry leaders.
The writer/director will share a behind-the-scenes look in-person at Warner Bros. Pictures Animation’s upcoming animated feature, which hits theaters next February; conference runs October 12-17 in Turin, Italy.
Working from the earliest pre-production to final delivery, the VFX studio delivered over 2,000 shots on the historical drama about the true story of lawyer and statesman Chettur Sankaran Nair’s pursuit of justice in the wake of the 1919 Jallianwala Bagh massacre.
Submit your work by July 13 - multiple categories include shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; conference runs December 15-18 in Hong Kong.
The studio delivered 35 minutes of visualization across all 8 episodes using a unique Sketchvis pipeline to create the ‘channeling’ of different powers before final effects were in place.
The international festival of animation, games, and VFX runs November 16-21, 2025, at Teesside University in the U.K.
Created in collaboration with brand design agency Design Bridge and Partners London, the hero spot ‘Always Get Back Up’ runs across TV and VOD.
Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is July 13.
VFX Supervisor Nick Epstein and Animation Supervisor Dennis Yoo talk previs, massive hordes of real and CG infected, an ‘ant hive’ of frozen infected, digital dogs, and an even bigger bloater they helped produce for HBO’s critically acclaimed and wildly popular series.
BBC Studios’ Science Unit’s six-part series was created in collaboration with the VFX studio, who crafted 791 VFX/animation shots including complex environments and 21 unique dinosaur species.