Maxon Acquires Redshift Rendering Technologies
Developer of industry leading animation software Cinema 4D acquires powerful and flexible GPU-accelerated renderer.
Developer of industry leading animation software Cinema 4D acquires powerful and flexible GPU-accelerated renderer.
From real-time virtual production and mixed-reality broadcasts to delivering cinematic-quality visuals and faster than real-time 8K transcoding, NVIDIA GPUs are powering demos for more than 85 partners at the world’s biggest broadcast trade show.
Inaugural development slate includes the fantasy/sci-fi adventure ‘Nature’s End’ and ‘R.E.D.,’ a science fiction anthology series inspired by the pulp novels of the 1950s.
New release brings many new features, including real-time ray tracing, to developers in the fastest version of Unreal Engine 4 to date.
With production underway in Vancouver at Cinesite Studios, ‘The Addams Family’ arrives in theaters from distributor MGM on October 11.
International conference on Animation, Effects, Games and Immersive Media running April 30 through May 3 sets additional speakers on VFX for television & global animation production.
Running April 5 & 6 in the island of Tenerife, second edition of the Ibero-American Animation Quirino Awards Co-Production Forum will gather animation industry professionals from 20 territories.
DreamWorks Animation’s director of research and development, Robert Knaack, head of lighting Pablo Valle, and visual effects supervisor Dave Walvoord detail how the studio’s proprietary rendering tool helped power the breathtaking visuals in the culmination of the ‘How To Train Your Dragon’ franchise.
Case studies detailing the use of game engines in animation production as well as new ideas and strategies for the exploitation of animation projects to be presented at the 13th edition of Germany’s leading animation business platform.
Sister company to Emmy-winning entertainment company Zoic Studios teams with boutique consulting firm for strategic business development.
Leaders on the team behind famed effects like ‘Bullet Time’ will share insights on their seminal cinematic innovations; ‘Aquaman,’ ‘Lego Movie 2’ and ‘Alita’ sessions also added.
Mill Mascot combines real-time game engine technology with motion sensors so characters can be puppeteered through hand and facial gestures to enable live, broadcast-quality CG character performances.
Announcements include $100,000,000 Epic MegaGrants, features in Unreal Engine 4.22 and beyond, SDK availability for free Epic Online Services, Epic Games store news and more.
3D tool from Allegorithmic enables the rapid creation of PBR Material Libraries for game, film, architecture and industrial design.
Partnerships with leading Japanese production studios Anima, Sublimation, and David Production join deals with Production I.G and bones.
‘Buñuel In The Labyrinth of the Turtles’ director Salvador Simó, Amsterdam production studio Submarine, and German distributor Sola Media honored at 21st edition of European pitching and co-production event for animated features.
Films, series and transmedia properties with topics ranging from edutainment, comedy, adventure stories and fantasy for kids to historical and political material, animated documentaries, satire and science fiction to be presented at Germany’s leading animation business platform.
New ‘Rapture of the Deep’ trailer, created by students at the Filmakademie‘s Animationsinstitut for the FMX Immersive Media track, is now online.
Former Hibernum founder and president & CCO brings 20 years of experience in the animation, video game and the toy industries.
‘How To Train Your Dragon’ series writer and director Dean DeBlois reflects on his ten years with the beloved franchise, detailing how new technologies helped bring ‘The Hidden World’ to the screen.
Adam Devine, Michael Douglas, Ilana Glazer, Diane Keaton, Eddie Izzard, Tracy Morgan, Keegan-Michael Key and more join voice cast for new project produced by Warner Bros. Animation.
Replacing Bill Damaschke, animation veteran to serve as newly-hired division head John Lasseter’s right hand.
Director Trevor Jimenez and production designer Chris Sasaki discuss their artistic process for bringing the Annie Award-winning hand-painted animated short film to the screen.