Category: Technology
JALI Research Powers ‘When the Moon Sings’ in Competition at OIAF 2025
Jesu Medina’s short film, selected for the Canadian Student Animation program, is an abstract narrative thriller that follows a desperate mother who falls victim to a series of cruel encounters with the Muse, the Angel, and the Demon; fest runs September 24-28.
Infinity Festival Announces 2025 Speaker Line-Up
Event to showcase the intersection of technology and entertainment with speakers from HP, NVIDIA, AMD, Sony Pictures Imageworks, Dolby, and The Belgium Economic Mission; event runs October 9–10.
Wacom, Blender Expand Strategic Digital Tool Partnership
The collaboration will focus on optimization of the pen and touch performance and the development of a next-generation Blender experience for Android tablets.
Secret Weapons Announces EbSynth V2 Update
The Prague tech company’s VFX rotoscoping tool used on shows like ‘Undone’ and ‘Wednesday’ creates all in-between frames in any artistic style – oil paint, watercolor, pastel, and others
Pixar Announces RenderMan Art Challenge 2025
In the ‘First Contact’ themed contest, artists are invited to channel interstellar magic and all things alien; submissions accepted until November 10.
OddBeast Crafts Half Rez 2025 Opening Film
The motion design short from Kevin Gautraud offers a Sagan-inspired meditation on our small moment in the vastness of time; produced with Gaea, Houdini, Cinema 4D, and OctaneRender.
Previs Pro Gets Major Update, Free Access Tier
Previs Pro 3 adds new Animatics feature that incorporates motion, timing, and pacing directly into the visual planning process; Light Grade exits beta; new free pricing level allows users to generate unlimited watermarked storyboards, use up to three AI-generated props, and create one animatic sequence.
‘Fab’ Digital Marketplace Hits Epic Games Launcher
Users can now batch add-to-cart, batch download, and batch export assets directly to the digital content creation (DCC) tool with one click.
Maxon Releases Maxon One Design Update
Company unifies Cinema 4D, ZBrush, Redshift, and Red Giant in an ecosystem redesign, with new feature capabilities across VFX, 3D modeling, and motion graphics solutions.
Submissions to 24th Annual VES Awards Now Open
Entries will be accepted through October 31, 2025 for projects released between January 1 and December 31, 2025; the awards gala is set for February 26, 2026.
Epic Games Releases Free Unreal Engine Sports Broadcast | Motion Design Sample
For designers, graphics teams, and creators, the sample was developed in collaboration with Capacity Studios, and provides a fully designed, animated, and rigged project that explores a range of broadcast artist workflows.
SPARK ANIMATION 2025
Spark CG returns to Vancouver with its animation festival and conference featuring an expansive program of talks, presentations, screenings, and network opportunities; the events run September 18-21.
Ottawa International Animation Festival 2025
The festival returns to Ottawa September 24-28 featuring interactive artist talks, workshops and meetings with schools and recruiters; TAC takes place during the festival and offers industry professionals networking opportunities.
SPARK CG Announces SPARK ANIMATION 2025 Program
Festival screenings begin September 18 with Kid Koala’s ‘Space Cadet;’ conference, which runs September 20-21, will open with a Brad Bird talk; presentations on the making of ‘KPop Demon Hunters,’ Pixar Animation’s ‘Elio,’ the adaptation of Roald Dahl’s ‘The Twits,’ and ‘In Your Dreams’ are scheduled.
Asteria, c. Craig Patterson Unveil ‘Chikaboom!’ Animated Short
Starring Yara Shahidi, Natasha Lyonne, Daveed Diggs, Roy Wood Jr., and Tika Sumpter, the film follows an aspiring young magician whose curiosity accidentally unleashes Kaboom, a chaotic magical creature, into the heart of New York City; debuts this Fall.
Scanline VFX Shares ‘Wednesday’ Professor Orlov Head in a Jar Featurette
See the legendary Christopher Lloyd as you’ve never seen him before; go behind-the-scenes with Eyeline Studios, the VFX artists and show leads working with state-of-the-art volumetric capture technology as they produced the incredibly photoreal effect.
Bringing the Hordes to Life: The VFX of ‘The Last of Us’ Season 2
From the ‘ants in an anthill’ frozen Infected to a monstrous bloater flamethrower fight, realistic CG dogs, and immense Jackson battle, Visual Effects Supervisor Alex Wang managed the delivery of 2,500 shots displaying incredible ambition, scope, and sophistication on the hit HBO post-apocalyptic drama series.
Ingenuity Studios Delivers 300 ‘Eye Bulging’ Shots for ‘Weapons’
The VFX team crafted CG peepers for actors Benny Wong, Austin Abrams, and Alden Ehrenreich, and created previs that allowed safe ways for kids to perform stunts instead of using digital doubles.
Proof Shares ‘Heads of State’ Visualization Reel
The studio delivered both previs and techvis for the action-packed, 12-minute Air Force One action sequence on the Prime Video comedy starring John Cena and Idris Elba.
JALI Research, IEL Team for Multilingual Real-Time Facial Animation Showcase
The companies demonstrated high-fidelity character performances using state-of-the-art automated lip-sync within a non-linear animation workflow at last week’s Unreal Fest Seoul.
OPSIS Partners with Utopai Studios to Pioneer AI-Supported Content Creation
Leading visualization studio launches new division to harness video-to-video AI tools for creator driven, cost-effective feature and episodic projects; shows in pre-production with the AI-tech company include ‘Cortés’ and ‘Space.’
Talks on ‘KPop Demon Hunters,’ ‘F1’ and ‘Fantastic Four’ Set for VIEW 2025
Maggie Kang and Chris Appelhans, directors of the biggest Netflix film ever, plus VFX supervisors Ryan Tudhope and Daniele Bigi, will present their films in-person at the upcoming conference that runs October 12-17 in Turin, Italy.
Six Game-Changing New Features for Animators in the Latest Version of Unreal Engine
From faster keyframe editing to in-editor sculpting and dynamic rig physics, the latest UE 5.6 update brings a robust set of features that streamline animation workflows.
Behind the Scenes of VFX You Were Never Meant to See
Veteran compositor Hank Chang explores the crucially important but low-profile world of invisible visual effects, where small digital changes elevate performances, smooth edits, and fix flaws that hopefully, the audience never sees.























































