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Category: Virtual Production

The One That Started it All Headline News

SIGGRAPH 2025 Announces Powerful Production Session Lineup

By Dan Sarto | Thursday, July 31, 2025 at 9:59am

One of the conference’s most anticipated programs includes behind-the-scenes looks at groundbreaking work from DreamWorks Animation, DNEG, NASA, Nickelodeon Animation, Walt Disney Imagineering, Walt Disney Animation Studios, and Wētā FX, offering a rare glimpse at the full arc of visual storytelling, from emerging artists to industry leaders.

Heading to Turin This October Headline News

Alessandro Carloni to Present ‘The Cat in the Hat’ at VIEW 2025

By Dan Sarto | Thursday, July 31, 2025 at 9:18am

The writer/director will share a behind-the-scenes look in-person at Warner Bros. Pictures Animation’s upcoming animated feature, which hits theaters next February; conference runs October 12-17 in Turin, Italy.

Going Rogue VFXWorld

ILM Joins the Rebellion with ‘Andor’ Season 2 Visual Effects

VFX supervisor Scott Pritchard talks Tie fighter protypes, Sienar and Coruscant environments, the epic Palmo Plaza massacre, and Alan Tudyk’s K-2SO droid, on the second and final season of Lucasfilm’s critically acclaimed ‘Rogue One’ prequel series, now streaming on Disney+.

Virtual Chicken and Lava VFXWorld

Behind the Virtual Scenes: ‘A Minecraft Movie’

By Dan Sarto | Monday, June 2, 2025 at 1:36pm

Disguise Creative Services spent 52 weeks on Jared Hess’ hit action comedy, working as a virtual art department to create 20 digital environments in Unreal Engine that were used in pre-production, production and post.

Who Doesn’t Love Dennis the Wolf? VFXWorld

‘A Minecraft Movie’: Wētā FX Helps Adapt an Iconic Game One Block at a Time

By Dan Sarto | Thursday, May 29, 2025 at 12:18pm

VFX Supervisor Sheldon Stopsack and Animation Supervisor Kevin Estey discuss the studio’s extensive world building and character design / animation work on Jared Hess’ hit comedy adventure, delivering 450 visual effects shots that wove together the game’s block-based aesthetic with live-action photography; work included villain Malgosha, The Overworld, The Nether, 12 different Piglin variants, zombies, skeletons, and loveable wolf Dennis.

Heading to Turin This October Headline News

Phil Tippett Bringing ‘Star Wars’ to VIEW Conference 2025

The legendary director, animator and VFX supervisor will host ‘Stop Motion: Bring the Goods,’ presenting with Tom Gibbons, Mark Dubeau and Gary Mundell their work on ‘Star Wars’ projects; Marc Morissette will then join to give sneak peek at Tippett’s upcoming ‘Sentinel.’

Paper Airplanes and Tai Chi for Previs VFXWorld

Inside the VFX of Netflix’s ‘Black Mirror - USS Callister: Into Infinity’ Season 7 Finale

By Dan Sarto | Wednesday, May 21, 2025 at 4:53pm

Overall VFX supervisor James MacLachlan helped deliver 600 shots that included teleportation, fragging and defragging, spaceships, space battles, and a gyroscopic Heart of Infinity immersive simulation, on the sci-fi anthology’s season-ending episode, a sequel to the fan favorite Season 4 opener, ‘USS Callister.’   

The Increasing Need for Entertainment Content Headline News

What’s in Store for the M&E Industry in 2025

While the use of AI in M&E continues to grow, so does virtual production powered by real-time technology, which reduces costs and time to delivery as well as allow artists in film, TV, games and immersive experiences greater flexibility to iterate and deliver higher fidelity work.

Heading to Stuttgart Headline News

FMX 2025 Releases Final Program Update, Teaser Shorts Series

Ahead of tomorrow’s Day 1, the conference teases ‘Mufasa’ technical innovations, new VFX talks, Dave Gouge’s studio insights panel, targeted career sessions, and a short film YouTube series diving into topics such as taking cinematic images from Unreal Engine.

All Roads Lead to Stuttgart Headline News

FMX 2025 Program to Explore Impact of AI

The killer conference starts next Tuesday; a variety of panels related to this year’s ‘Rhythm of Change’ theme now set, from the state of the industry and growth of AI to updates on ‘The Art of Animation’ and ‘Expanding Realities’ tracks.

The Increasing Need for Entertainment Content ANIMATIONWorld

Smarter Tools from Lenovo with AMD Power Creatives in Media and Entertainment

Consumers continue to expect fresh and innovative experiences across film, TV, games and interactive experiences, in greater quantity with higher fidelity, which means artists and studios require more compute power to handle ever-growing datasets while still delivering on time and on budget.

Business Headline News

Halon Entertainment Launches New Glasgow Studio

By Dan Sarto | Thursday, March 27, 2025 at 2:21pm

Expansion to state-of-the-art facility with up to 250 artist positions grows the company’s international footprint and ability to take on more ambitious work; expansion also planned at Los Angeles headquarters.

Heading to Stuttgart Headline News

FMX 2025 Program Now Online

Lists of participating speakers and companies have also been published; presentation categories include VFX for Features, Feature Animation, Sound Design, Managing Change, and News.

Conferences Events

Cartoon Forum 2025

Begins: September 15, 2025

The pitching and co-production forum for animated TV projects returns to Toulouse September 15-18, 2025; projects are now being accepted through May 7, 2025.

Innovations in Mocap Headline News

Vicon to Launch Markerless Motion Capture Technology at GDC

After years of R&D and an expansive beta program, Vicon's Markerless solution hits the market; it allows users to instantly visualize ideas with the Vanguard markerless motion-tracking camera and new software incorporating advanced computer vision, machine learning, and algorithms.

No Artist Left Behind Events

CTNX 2025

Begins: November 20, 2025

The 4-day event transforms the city’s ‘Animation Week’ into a hub for seasoned and emerging creators to recharge, inspire, celebrate, and ignite their passion for storytelling, running November 20-23 in Burbank, California.

Innovations in Virtual Production Headline News

Door G Launches New England’s Tallest Virtual Production LED Wall

The independent creative production studio’s new digital set is now part of its pipeline to build immersive video experiences leveraging virtual production, AI, and agile workflows.

The Road to Turin Events

VIEW Conference 2025

Begins: October 12, 2025

Italy’s premiere animation and visual effects event runs in-person October 12-17 in Torino, Italy with a focus on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming and VFX.

Conferences Events

SIGGRAPH Asia 2025

Begins: December 15, 2025

The 18th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will be held at the Hong Kong Convention and Exhibition Centre December 15-18, 2025.

Business Headline News

Brompton Technology Powers FINAS ICVFX Virtual Production Studio

Now fully operational, the Malaysian studio includes a curved LED wall, side panels, and ceiling displays, powered by three 4K Tessera SX40 LED video processors; INFiLED p2.5, p3.91, and p5.9 LED panels deliver HDR-ready visuals to meet the growing demands of the country’s filmmakers and content creators.

Conferences Events

SIGGRAPH 2025

Begins: August 10, 2025

The premier conference and exhibition on computer graphics and interactive techniques comes to Vancouver, BC August 10-14.

Heading to Stuttgart Events

FMX 2025: Rhythm of Change

Begins: May 6, 2025

The 4-day event returns to Stuttgart, kicking off May 6; on-demand presentations are available May 10 – June 10.

Technology Headline News

Raynault VFX, Stability AI Join the Academy Software Foundation

The newest group members bring with them ‘the artistic talent and the technical know-how that will help strengthen open source development in the motion picture industry.’

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